One of ET:QW's biggest problems, even bigger than forward predicted netcode, or even the dreaded 30 fps tickrate cap, is this bit of malfeasance, snuggled easily within the void idPlayer::SetLastDamageDealtTime( int time ) function.
Long time ago, well before ETQW's release, someone, somewhere, decided to sabotage the entire game by preventing hitsounds from being played consistently on hits. I commented out that tiny bit about the nxtSndHitTime, compiled, and nearly wept.
Is it at all possible to get this tiny tweak implemented on the server? Think of the glory! The headshots! Men would erect statues in your honor!
General ET: Quake Wars Talk
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