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Jaymod is still alive!

Posted: Tue Mar 29, 2011 6:49 pm
by CannonFodder
Heads up - a new Jaymod release is heading out soon:

http://jaymod.clanfu.org/forums/viewtop ... f=1&t=9438

Some highlights for Jaymod's future:
...The client now has wide screen support, and most of the elements on the screen are now drawn correctly.
With Omnibot 0.81 support complete, I've started working on LUA. I'm just going to derive it from ETPub's implementation, as there's no need to reinvent the wheel here. I'll make it object based instead though.
And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.

Re: Jaymod is still alive!

Posted: Tue Mar 29, 2011 7:57 pm
by ferapont
And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.
many will be glad to hear this. i, on the other hand, am deeply saddened. i have had much fulfillment winning the fight after being hit in the face with a panzer.

Re: Jaymod is still alive!

Posted: Thu Mar 31, 2011 1:08 am
by NoucFeanor
ferapont wrote:
And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.
many will be glad to hear this. i, on the other hand, am deeply saddened. i have had much fulfillment winning the fight after being hit in the face with a panzer.
This calls for many long hours of deep meditation Image and when our minds are clear... We shall train! "Duck, Duck, Goose, Dodge, Jump" We will learn to avoid teh panzer! Let us not falter in our fights due to updates- but carry on! Stronger, faster, deadlier!!

!zen
Image

Posted: Thu Mar 31, 2011 1:18 am
by CannonFodder
A new tentative 2.1.8 build to test:

http://jaymod.clanfu.org/forums/viewtop ... f=1&t=9439

Yummy widescreen shot with gratuitous fov 110 added:

Image

Posted: Thu Mar 31, 2011 1:21 am
by CannonFodder
And a Jaymod roadmap from Jaybird:
Here are my plans for the future:

I just released the 2.1.8 version, and if all is well for a few days I will announce its release and hopefully see some good adoption. I am considering this release as a release candidate for 2.2.0, which is a stable branch version number. If all is well with it, I will release 2.1.8, along with any important bugfixes, as 2.2.0 and begin work on the next beta branch, 2.3.0.

As the wide screen changes were introduced in the 2.1.8 release, any changes made after the 2.2.0 release will be made to the 2.3.x branch but also backported to 2.2.x. This also goes for severe bug fixes and security patching.

The 2.3.x series will have some fairly major changed I'd like to accomplish, including:

* LUA support (2.1.8 has the LUA library embedded in it, but I haven't done much work on it and you can't use it).
* Major overhaul of the HUD. I plan on making use of non-scaling elements and fonts to clear clutter and update the overall feel.
* Integrate SQLite into the server and move over the admin system. Doing so will make the various db systems easier to maintain, allow easier extension, and may just inspire someone to write a nice GUI for admin setup.


Keep in mind that nothing is set in stone here. I just wanted to give you all a heads up as to what I'm thinking about.

Posted: Thu Mar 31, 2011 11:28 pm
by KrispyKritter
An *FU*Jaybird tried to connect yesterday USA evening, but PB kicked him. He and then another FU were downloading the map, when Jaybird got an 'invalid pk3' and the other FU just disappeared. SplatterLadder shows him joining a few servers in the last two days, for two to 13 minutes.

Posted: Fri Apr 01, 2011 8:10 am
by bloodbane
I will be evaluating this over the next week or 2 for use on our server. In the past we haven't updated jaymod versions due to the lag newer releases suffer from however we don't generally have 60 people on the server anymore so lag issues should be pretty minimal.

Posted: Sun Apr 03, 2011 10:32 am
by Hammer
Well, Idiealot will be happy if we use this mod version

Posted: Sun Apr 03, 2011 1:54 pm
by dirtyolman
Hammer wrote:Well, Idiealot will be happy if we use this mod version
........and I will be too :wtg: :camper: :rambo:

Posted: Wed Apr 13, 2011 12:06 am
by Arkangel
Well personally I'll be happy because I'll be able to play ET again without having to go through all the hoops of getting it running in my system, the last time I tried I gave up.

Overall though it is good to see the best ET mod being developed again :)

Posted: Wed Apr 13, 2011 7:59 am
by bloodbane
dirtyolman wrote:
Hammer wrote:Well, Idiealot will be happy if we use this mod version
........and I will be too :wtg: :camper: :rambo:
We are working on it...

Posted: Fri Apr 15, 2011 11:20 pm
by CannonFodder
Version 2.1.10 is out! Looks like the PB kick issue has been fixed...

http://jaymod.clanfu.org/forums/viewtop ... f=1&t=9471

There are a few pub servers running it if anyone wants to try it out. I AM NOT PROMOTING ANY OTHER CLAN'S SERVERS but here is the one that had the most people on it when I checked:

http://et.splatterladder.com/?mod=serverinfo&idx=667566

Posted: Sat May 07, 2011 2:13 pm
by CannonFodder
Well, jaybird has finally released a new stable version... 2.2.0!

http://jaymod.clanfu.org/

Here is the changelog from the old long-standing 2.1.7beta:
2.2.0
1. Fixed: covert ops can no longer start with a Thompson or MP40.
2. Fixed: problems with display caused by widescreen support on 5:4 displays. Those resolutions
will now maintain the standard 4:3 aspect ratio.
3. Added: extended ASCII character exploit prevention.

beta 2.1.10
1. Fixed: bug allowing muted players to still use the say_teamnl command.

beta 2.1.9
1. Added: IP address validation checks.
2. Added: q3fill exploit check.
3. Changed: the amount of anonymous users in the user db to double its old value.
4. Fixed: several center aligned screen elements to properly support wide screen displays.
5. Fixed: mortar recticle drawing to support wide screen displays.

beta 2.1.8
1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.

Posted: Sat May 07, 2011 4:32 pm
by KrispyKritter
"22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline."

I don't know if I like that one.

Posted: Sat May 07, 2011 9:29 pm
by bloodbane
I've been messing about with this on my home PC as I have time. Hopefully in the next week or 2 we will be able to upgrade.