Name says it all.
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CannonFodder
- BBA Wannabe

- Posts: 58
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Puget Sound
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by CannonFodder » Tue Mar 29, 2011 6:49 pm
Heads up - a new Jaymod release is heading out soon:
http://jaymod.clanfu.org/forums/viewtop ... f=1&t=9438
Some highlights for Jaymod's future:
...The client now has wide screen support, and most of the elements on the screen are now drawn correctly.
With Omnibot 0.81 support complete, I've started working on LUA. I'm just going to derive it from ETPub's implementation, as there's no need to reinvent the wheel here. I'll make it object based instead though.
And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.
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ferapont
- Retired Clan Member

- Posts: 254
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Seattle
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by ferapont » Tue Mar 29, 2011 7:57 pm
And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.
many will be glad to hear this. i, on the other hand, am deeply saddened. i have had much fulfillment winning the fight after being hit in the face with a panzer.
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NoucFeanor
- Retired Clan Member

- Posts: 535
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Fort Worth, Texas
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by NoucFeanor » Thu Mar 31, 2011 1:08 am
ferapont wrote:And now I've made it so that if you catch a panzer rocket with your face (i.e. get hit directly with a panzer missile), you will gib regardless of adrenaline or flak jacket. It's ridiculous that a player can live through that.
many will be glad to hear this. i, on the other hand, am deeply saddened. i have had much fulfillment winning the fight after being hit in the face with a panzer.
This calls for many long hours of deep meditation

and when our minds are clear... We shall train! "Duck, Duck, Goose, Dodge, Jump" We will learn to avoid teh panzer! Let us not falter in our fights due to updates- but carry on! Stronger, faster, deadlier!!
!zen

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CannonFodder
- BBA Wannabe

- Posts: 58
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Puget Sound
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by CannonFodder » Thu Mar 31, 2011 1:21 am
And a Jaymod roadmap from Jaybird:
Here are my plans for the future:
I just released the 2.1.8 version, and if all is well for a few days I will announce its release and hopefully see some good adoption. I am considering this release as a release candidate for 2.2.0, which is a stable branch version number. If all is well with it, I will release 2.1.8, along with any important bugfixes, as 2.2.0 and begin work on the next beta branch, 2.3.0.
As the wide screen changes were introduced in the 2.1.8 release, any changes made after the 2.2.0 release will be made to the 2.3.x branch but also backported to 2.2.x. This also goes for severe bug fixes and security patching.
The 2.3.x series will have some fairly major changed I'd like to accomplish, including:
* LUA support (2.1.8 has the LUA library embedded in it, but I haven't done much work on it and you can't use it).
* Major overhaul of the HUD. I plan on making use of non-scaling elements and fonts to clear clutter and update the overall feel.
* Integrate SQLite into the server and move over the admin system. Doing so will make the various db systems easier to maintain, allow easier extension, and may just inspire someone to write a nice GUI for admin setup.
Keep in mind that nothing is set in stone here. I just wanted to give you all a heads up as to what I'm thinking about.
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KrispyKritter
- Retired Clan Member

- Posts: 960
- Joined: Wed Dec 31, 1969 7:00 pm
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by KrispyKritter » Thu Mar 31, 2011 11:28 pm
An *FU*Jaybird tried to connect yesterday USA evening, but PB kicked him. He and then another FU were downloading the map, when Jaybird got an 'invalid pk3' and the other FU just disappeared. SplatterLadder shows him joining a few servers in the last two days, for two to 13 minutes.
KrispyKritter aka Chatty (glitchy finger) Charlie

(pcB)
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bloodbane
- Clan Member

- Posts: 690
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Cleaning your forums spam :P
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by bloodbane » Fri Apr 01, 2011 8:10 am
I will be evaluating this over the next week or 2 for use on our server. In the past we haven't updated jaymod versions due to the lag newer releases suffer from however we don't generally have 60 people on the server anymore so lag issues should be pretty minimal.
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Hammer
- Retired Clan Member

- Posts: 20
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- Location: Missouri
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by Hammer » Sun Apr 03, 2011 10:32 am
Well, Idiealot will be happy if we use this mod version
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dirtyolman
- Retired Clan Member

- Posts: 326
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: In ma weed patch:)
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by dirtyolman » Sun Apr 03, 2011 1:54 pm
Hammer wrote:Well, Idiealot will be happy if we use this mod version
........and I will be too

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Arkangel
- Newbie

- Posts: 3
- Joined: Wed Dec 31, 1969 7:00 pm
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by Arkangel » Wed Apr 13, 2011 12:06 am
Well personally I'll be happy because I'll be able to play ET again without having to go through all the hoops of getting it running in my system, the last time I tried I gave up.
Overall though it is good to see the best ET mod being developed again :)
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bloodbane
- Clan Member

- Posts: 690
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Cleaning your forums spam :P
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by bloodbane » Wed Apr 13, 2011 7:59 am
dirtyolman wrote:Hammer wrote:Well, Idiealot will be happy if we use this mod version
........and I will be too

We are working on it...
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CannonFodder
- BBA Wannabe

- Posts: 58
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Puget Sound
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Contact:
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by CannonFodder » Sat May 07, 2011 2:13 pm
Well, jaybird has finally released a new stable version... 2.2.0!
http://jaymod.clanfu.org/
Here is the changelog from the old long-standing 2.1.7beta:
2.2.0
1. Fixed: covert ops can no longer start with a Thompson or MP40.
2. Fixed: problems with display caused by widescreen support on 5:4 displays. Those resolutions
will now maintain the standard 4:3 aspect ratio.
3. Added: extended ASCII character exploit prevention.
beta 2.1.10
1. Fixed: bug allowing muted players to still use the say_teamnl command.
beta 2.1.9
1. Added: IP address validation checks.
2. Added: q3fill exploit check.
3. Changed: the amount of anonymous users in the user db to double its old value.
4. Fixed: several center aligned screen elements to properly support wide screen displays.
5. Fixed: mortar recticle drawing to support wide screen displays.
beta 2.1.8
1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.
Arguing with an admin is like shaking your fist at God. There's nobody there; and if there is, he's not listening. And if he's listening, all you're doing is pissing him off..
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KrispyKritter
- Retired Clan Member

- Posts: 960
- Joined: Wed Dec 31, 1969 7:00 pm
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by KrispyKritter » Sat May 07, 2011 4:32 pm
"22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline."
I don't know if I like that one.
KrispyKritter aka Chatty (glitchy finger) Charlie

(pcB)
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bloodbane
- Clan Member

- Posts: 690
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Cleaning your forums spam :P
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by bloodbane » Sat May 07, 2011 9:29 pm
I've been messing about with this on my home PC as I have time. Hopefully in the next week or 2 we will be able to upgrade.