Sissyboy wrote: ↑Thu Sep 06, 2018 9:26 am
Thanks for the info. How did Pliscin lose his red stars, and what is the significance? I know nothing about it.
This is a very long history, with many small episodes. It would require a detailed explanation of each one, to make any sense at the end. English is not my native language, and so, cutting a long story short isn't easy.
Without any evidences to present, all I can do, is present you with some of the conclusions that I draw from the previously long story.
Either one of these 2 situations have been in place since a long time ago (2010 probably).
1. A group of guys, no idea how big, from the game developers team, has been cheating at an unprecedented scale.
2. Some hacker(s) managed to find a way to infect some server(s)/router(s), to get this behavior: ICMP traffic (related to ping) goes through, but game packets are filtered, and those belonging to specific players/team are routed somewhere else before getting back from the bogus destination and being routed to the server. Or maybe the other way, of course, the server outgoing traffic is routed to a longer path then it should.
Or maybe they are both true.
Any way, I am aware the complete history is probably much more complicated, and probably has many more actors (Btw, not even talking about those other that ddos specific players. That's another story and anyone paying attention to the game, should already know who they are/were).
Either way, the end result is the same: some of the people playing the game, are lagged way beyond than what their ping suggests.
This is easily noticed when you switch weapons in-game. Sometimes it takes some time (not just a few miliseconds). Other times is like instantly.
I could tell you more stuff, to prove my points. But it would be kind of useless to you, and would tip them to fix/improve their stuff (not happening).
It was because of me, talking about this, that the other conspiracy happened. They just increased the amount of lag of everyone to an unbearable degree whenever I was on server. And also did it, even when I wasn't on server, using someone in fake nick pretending to be me.
BACK ON-TOPIC
- I feel it should be engineers by watching how their team is defending / other team is attacking that would adapt their mine placement.
- GDF engies should pay attention to the fact that strogg oppressors can explode enemy proxy mines just by deploying shields.
- Everyone else should remember that trip mines aren't always more effective than proxies. Sometimes they just can't be deployed (no good place), but above that, proxies can't be defused by enemy constructors/engineers (in most cases they can't).