Just few words about the map
The gameplay is really different from most of the maps.
First part : groundfloor
- many objectives for Axis : steal the transmitter components and deliver them in the tree (by using the ladder or the elevator), build a ramp, blow a door...
- Allies have to defend the front door and the elevator power box and prevent axis from reaching the first floor with the components
- the "ice rink" will be interesting
- this part is supposed to be laggy. Many of you mentioned that point. I think you could be right. Of course we checked by calling artillery...but with few players ON, it's hard to say.
Second part : Treetop
- both spawns are in the trees
- Axis have to build a bridge and destroy a crate barrier
- treetop walkways and platforms could be narrow for many players
- snipers and arty paradise, for a lot of fun
- could be hard for Axis to make their way till the door and deliver the key to unlock it. But with some teamwork, it should be doable
Third part : basement
- the final battle will take place here. It will be a HUGE one, with a lot of intensity
- Axis have to open the doors and activate the countdown to launch the missile
- Allies can interrupt the countdown
SO, this is a progressive map that requires a lot of teamwork. Plus, Axis are on offense (I do care about that). Sad to see it could be laggy because I really like it.
