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bind PGDN "vsay_team Negative (^>NO ^*WAY ^=BUDDY^>!)"
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bind PGDN "vsay_team Negative"

help a g3ko out!

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bind PGDN "vsay_team Negative (^>NO ^*WAY ^=BUDDY^>!)"
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bind PGDN "vsay_team Negative"
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unbindall
seta name "^4<{^3BBA^4}>^pTaterch^1!^pp"
//Name changing script
set gamename1 "name ^4<{^3BBA^4}>^1!^2=^pNerdy^2=^1!; set nextname vstr gamename2"
set gamename2 "name ^4<{^3BBA^4}>^pTaterch^1!^pp; set nextname vstr gamename1"
set nextname "vstr gamename1"
bind z "vstr nextname"
set cg_atmosphericeffects 0
seta cg_gibs "1"
bind a "exec autoexec.cfg"
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind KP_MINUS "vsay_team FTCoverMe"
bind semicolon "vsay_team NeedAmmo"
bind ' "vsay_team ftreviveme"
bind \ "vsay cheer"
bind * "vsay oops"
bind . "mp_fireteamadmin"
bind 0 "+zoom"
bind [ "vsay negative"
bind ] "vsay affirmative"
bind ` "toggleconsole"
bind m "mvactivate"
bind o "vsay hi"
bind p "vsay_team incoming"
bind t "messagemode"
bind u "messagemode3"
bind = "mp_quickmessage"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+stats"
bind CTRL "+moveup"
bind SHIFT "+sprint"
bind INS "wm_sayplayerclass"
bind DEL "+leanleft"
bind PGDN "+leanright"
bind PGUP "vsay welcome"
bind HOME "vsay thanks"
bind END "weaponbank 5"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F11 "autoscreenshot"
bind F12 "autorecord"
bind KP_HOME "+mapexpand"
bind KP_UPARROW "weaponbank 4"
bind KP_PGUP "vstr waffenanzeige"
bind KP_LEFTARROW "+reload"
bind KP_5 "weaponbank 7"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "+prone"
bind KP_DOWNARROW "weaponbank 6"
bind KP_PGDN "weaponbank 1"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "+movedown"
bind KP_DEL "+speed"
bind KP_SLASH "vsay sorry"
bind KP_PLUS "vsay_team disarmdynamite"
bind MOUSE1 "+attack"
bind b "+attack2"
bind MOUSE2 "+attack2"
bind MOUSE3 "openlimbomenu"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind 4 "weaponbank 2"
bind 5 "weaponbank 3"
bind / kill
I just grabbed this from the unofficial et strat guide, so I don't know if you still need the cg_novoicetext command for Jaymod 2.01...set EnemyDisguisedSay "say Enemy in the skies!"
set db_1 "cg_novoicetext 1; vsay EnemyDisguised; vstr EnemyDisguisedSay"
set db_2 "cg_novoicetext 0"
bind K "+vstr db_1 db_2"