Compiling maps
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- Newbie
- Posts: 6
- Joined: Wed Dec 31, 1969 7:00 pm
Compiling maps
Having a little trouble compiling my first project with gtkRadiant (v.1.5)...
Tried to follow a couple tutorials, but not having much luck.
Also tried using WolfCompile, but can't get a list of files to pop up in the program, so I'm currently contacting the author about this.
Any help would be much appreciated!
Tried to follow a couple tutorials, but not having much luck.
Also tried using WolfCompile, but can't get a list of files to pop up in the program, so I'm currently contacting the author about this.
Any help would be much appreciated!
well, i have 1.5 installed, but i never use it. the versions around 1.4 and up
strayed from classic radiant so i stick with 1.3
but, what you can do is create your map in 1.5, then download a few things
to do external compiles, like q3map2, and q3map2build
http://shaderlab.com/q3map2/
http://www.bobdev.com/q3map2build.php
when you start q3map2build, you will need to specify paths and such,
and you get 3 compile stages, one for a bsp, the 2nd to 'vis' the map
( vis means it will create portals and sort them into a tree for quick indexing
to display only whats in the pvs )
and finally the light compile.
bsp - set on Custom, and in its options set enable meta
vis - just leave that as normal, no options
light - set on Custom, and in its options set Export ( all lightmaps for et are saved in an external folder )
-fast option and finally -lightmapsize option set to... oh, 128. that last option
just specifiys the size of the lightmap images to create, 128x128.
after all that, you can click on Build, then wait for it to finish.
you want to set options for each stage,
strayed from classic radiant so i stick with 1.3
but, what you can do is create your map in 1.5, then download a few things
to do external compiles, like q3map2, and q3map2build
http://shaderlab.com/q3map2/
http://www.bobdev.com/q3map2build.php
when you start q3map2build, you will need to specify paths and such,
and you get 3 compile stages, one for a bsp, the 2nd to 'vis' the map
( vis means it will create portals and sort them into a tree for quick indexing
to display only whats in the pvs )
and finally the light compile.
bsp - set on Custom, and in its options set enable meta
vis - just leave that as normal, no options
light - set on Custom, and in its options set Export ( all lightmaps for et are saved in an external folder )
-fast option and finally -lightmapsize option set to... oh, 128. that last option
just specifiys the size of the lightmap images to create, 128x128.
after all that, you can click on Build, then wait for it to finish.
you want to set options for each stage,
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- Newbie
- Posts: 6
- Joined: Wed Dec 31, 1969 7:00 pm
Compiling
Excellent! I got my first map to work... so that's good news.
Many thanks for the tips. Will keep you posted.
Many thanks for the tips. Will keep you posted.
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- Newbie
- Posts: 6
- Joined: Wed Dec 31, 1969 7:00 pm
Constructable objects, etc.
Yeah, Rayban does pretty darned good work!
I've got the basic object assembly down pretty good. Though constructable objects and scripting is going to be interesting.
I've got the basic object assembly down pretty good. Though constructable objects and scripting is going to be interesting.
you all makin me gush..
hoosier, you should get an account at www.splashdamage.com,
they made the game and have a large selection on tutorials.
i have made a google site also,but no tut's there yet,
http://raybanb.googlepages.com/
i added a bba link also on the page..

hoosier, you should get an account at www.splashdamage.com,
they made the game and have a large selection on tutorials.
i have made a google site also,but no tut's there yet,
http://raybanb.googlepages.com/
i added a bba link also on the page..
-
- Newbie
- Posts: 6
- Joined: Wed Dec 31, 1969 7:00 pm
Thanks. I love those binocs... very funny!RayBan wrote:
hoosier, you should get an account at www.splashdamage.com,
they made the game and have a large selection on tutorials.
i have made a google site also,but no tut's there yet,
http://raybanb.googlepages.com/