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Custom Resolution
Posted: Sat Mar 03, 2007 7:05 pm
by Kweegwin666
getting a new monitor tonight. 19 inch widescreen LCD.
found this on a post for setting custom Resolution on ET and was wondering what the "set r_mode -1" was for and if i should change it.
ill be running my desktop at 1280x720 most likely.
so this would be my config for resolution on ET correct?:
set r_mode -1
set r_customwidth 1280
set r_customheight 720
Thanks in Advance,
Kweeg
Posted: Sat Mar 03, 2007 7:31 pm
by surfgeko
i have a new 19" wide myself, ET never seems to recognize my res settings, so i let it be whatever it wanted to be

1440 by 900 is what it is supposed to be run at.
hey, if you get yous looking great, send me the config!
Posted: Sat Mar 03, 2007 9:13 pm
by -999-
R_mode designated different resolutions. Type "/modelist" into the console and you'll see the different numbers for each res. -1 just means custom.
What I use and have found best so far is:
Code: Select all
set r_mode "-1"
set r_customwidth "1920"
set r_customheight "1200"
set r_customaspect "3"
set cg_fov "100"
I don't actually know if r_customaspect is functional or is like a lot of commands (like r_smp) and is just there as part of the old engine. If you use it, use 2 instead of 3 (16x9 for 2, 16x10 for 3). You have to bump the cg_fov up from 90 as otherwise it distorts too much, probably 96 would be good for ya.
Good forum to fix stuff for widescreen, as some games don't natively support it.
http://www.widescreengamingforum.com/
Posted: Sun Mar 04, 2007 11:24 am
by Kweegwin666
done, set at 1440x900. not a whole lot of lag at the res. Thanks 999,
and yes geko it works
