dax wrote:Those players with BIG AIMERS (LOL reticule) are compensating for small "panzers".
DAX
FPS
- Nerdy
- Retired Clan Member
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- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Hiding in the bushes...
You should probably turn down some gfx details or lower the resolution if it's taking that big of a toll in large fights.
You should cap your fps at one of the magical numbers for faster/higher jumping. Mine's capped at 76 right now, hardly ever drops. Unless it's on Radar :S or in an extremely large fight with tons of arty. Hopefully on my new rig I can cap it at 125 and have no slowdowns at all...
You should cap your fps at one of the magical numbers for faster/higher jumping. Mine's capped at 76 right now, hardly ever drops. Unless it's on Radar :S or in an extremely large fight with tons of arty. Hopefully on my new rig I can cap it at 125 and have no slowdowns at all...
Also, it's very important to cap your FPS at one of the magic numbers: 43, 76, 125, or 333. (whichever one you can get a steady FPS with). To do this, you can use the "com_maxfps" variable. Just add a line like "com_maxfps 76" in your autoexec.cfg. When you throttle your FPS to one of these values, numerical error in the Quake 3 engine actually causes you to jump faster. This will make trickjumping easier, and it also lets you do some jumps you couldn't do before. For example, with an FPS of 76 or 125, I can jump on the big crates on goldrush, otherwise it's impossible. Setting com_maxfps may also improve your shooting; it's hard to get precise aim when your frame rate is constantly fluctuating.