I do a \devmap evilpanz, it loads all the way, looks like the maps about to start, and crahses my game!, then this ridiculous error from xfire pops up and stuff, i tried turning that off, still crashed and gave me a windows error...
just lookin for somone to look at my map, the scripts are clean, had a friend clean them up and fix em. its also a panzer arena for a clan (*Evil*) I play ET with. Just lookin for a little help, if somone can take a peak you can download it below...
EDIT: I'll pm it or give it to you some other way...
Problem
there are a few things you should do before you devmap a map, for et at
least, some ppl say all you need is a blue/red spawn and a info_player_deathmath.. which may be true for the 2.60 and up patch.
but a map requires mapcoords anyways, so you should put them in, they
would crash the map when you selected a team on earlier versions, and you
should put in all the minimum requirements so you know they are not causing
any problems.
mapcoordsmins, mapcoordsmaxs define the max area of the map, they are
needed to calulate size for things like mortars and such.
basicly you should make a brush thats square ( equal size ) that surrounds
your map, then set the coorinates for it in worldspawn, ie.
mapcoordsmins -1024 1024
mapcoordsmaxs 1024 -1024
would make a box thats square 2048 in equal size.
its also needed for proper command map icons and airstrikes and such.
if you do that and you still have a problem running a map, then we can check
further as to what is wrong.
an info_player_start or deathmatch
at least 1 red and blue spawn
and the map coords is all you need to test a map.
set sv_pure 0
set g_gametype 2
in console, and you should be able to test your map.
least, some ppl say all you need is a blue/red spawn and a info_player_deathmath.. which may be true for the 2.60 and up patch.
but a map requires mapcoords anyways, so you should put them in, they
would crash the map when you selected a team on earlier versions, and you
should put in all the minimum requirements so you know they are not causing
any problems.
mapcoordsmins, mapcoordsmaxs define the max area of the map, they are
needed to calulate size for things like mortars and such.
basicly you should make a brush thats square ( equal size ) that surrounds
your map, then set the coorinates for it in worldspawn, ie.
mapcoordsmins -1024 1024
mapcoordsmaxs 1024 -1024
would make a box thats square 2048 in equal size.
its also needed for proper command map icons and airstrikes and such.
if you do that and you still have a problem running a map, then we can check
further as to what is wrong.
an info_player_start or deathmatch
at least 1 red and blue spawn
and the map coords is all you need to test a map.
set sv_pure 0
set g_gametype 2
in console, and you should be able to test your map.
well, you really need to make an account at splashdamage.comOreo wrote:okay couple of questions...
in the what? lol, dont know where/what/how, that/to do is
and should the box be hollowed or not?
and check here,
http://www.splashdamage.com/forums/view ... a8de3acea5
there's a lot to cover in map making, so i recommend checking out the tutorials.