Here's an old map called saberpeak, but.....this is the night sky version. The night sky script is an add-on, like the first night script which was a solid color and had some lag issues. The night sky script is so much softer in gamma and the night sky design is awesome. The water color & transparency has changed...looks so cool.
This needs a test, what do y'all think???
Saberpeak-Night Sky version
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- TheDecipher
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"nightsky version" released in december 2009
http://www.wolfmap.de/comments.php?news_id=2223
If you look at the SS here,
http://www.bbaservers.com/ftopict-5376.html
you will see the water was really blue (blue lagoon). Same goes for the sky, but Cheney took his SS with fastsky command set on 1.
So, with the "nightsky version", you have some changes.
Not sure to what extent they could improve your FPS.
http://www.wolfmap.de/comments.php?news_id=2223
If you look at the SS here,
http://www.bbaservers.com/ftopict-5376.html
you will see the water was really blue (blue lagoon). Same goes for the sky, but Cheney took his SS with fastsky command set on 1.
So, with the "nightsky version", you have some changes.
Not sure to what extent they could improve your FPS.
This is a map I've played before, though it wasn't the night sky version. I enjoyed this map and after checking out the night sky version, I remember why.
Moving the boat can be difficult due to snipers on the walls of the sub base. The engies need to stay down as the boat moves towards the first dock. Once at the first dock, there is usually a good fight around the health and ammo hut as the first obj (ammo) is loaded onto the boat. Having said that though, I do like how there are multiple ammo crates available even though only one is needed. The allies can have two or three or four players with objective trying to make it to the boat, which means that the team isn't always trying to grab the same ammo crate over and over. If three people make it to the obj, only one needs to make it back to the boat. But, with less people, the allies don't even need to move the boat. If a few players can make it through the first axis spawn and blow the side wall, they can then proceed to the sub and destroy it without ever having gotten wet. There is more than just one way to skin this cat. If axis isn't on the ball it's possible to get behind them and finish the map relatively fast.
Moving the boat can be difficult due to snipers on the walls of the sub base. The engies need to stay down as the boat moves towards the first dock. Once at the first dock, there is usually a good fight around the health and ammo hut as the first obj (ammo) is loaded onto the boat. Having said that though, I do like how there are multiple ammo crates available even though only one is needed. The allies can have two or three or four players with objective trying to make it to the boat, which means that the team isn't always trying to grab the same ammo crate over and over. If three people make it to the obj, only one needs to make it back to the boat. But, with less people, the allies don't even need to move the boat. If a few players can make it through the first axis spawn and blow the side wall, they can then proceed to the sub and destroy it without ever having gotten wet. There is more than just one way to skin this cat. If axis isn't on the ball it's possible to get behind them and finish the map relatively fast.