Advanced scripting/configs
Advanced scripting/configs
Hey there.
I was just wondering, is it possible to have a script/cfg that puts a warning message on your screen when your ammo and/or health is getting low?
I know I can just look at the HUD, but too often I am mid-firefight and just dont have the time. But if a message popped up in my HUD warning me, I might not rush in and instead fallback to reload, health up and live to fight another round.
Is this possible?
I was just wondering, is it possible to have a script/cfg that puts a warning message on your screen when your ammo and/or health is getting low?
I know I can just look at the HUD, but too often I am mid-firefight and just dont have the time. But if a message popped up in my HUD warning me, I might not rush in and instead fallback to reload, health up and live to fight another round.
Is this possible?
-
- Retired Clan Member
- Posts: 960
- Joined: Wed Dec 31, 1969 7:00 pm
I looked up on a few sites but there's nothing about ammo/health notifications. The only thing I can think of is the crosshair option and if you really want to get into detail, I'm sure you could find a way in the server config and add a script that will show a banner across your screen when you get low on ammo/health ... but I'm sure Zeus doesn't want to get into that lol.
- SierraMist
- Newbie
- Posts: 37
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Los Angeles, CA
-
- Retired Clan Member
- Posts: 1910
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Going insane one day at a time.
- Contact:
We use usually no more than 25% of our resources on our servers so lag is never an issue server side. The lag whiners are usually seeing their system or network bottom out.SierraMist wrote:would take up some extra bandwidth for the server... so not good would lag more lol
I have no intentions on running any additional scripts for oddball stuff, but what your describing I believe can be done clientside, but cant comment on what would be involved.
It makes sense that it would work clientside. I was wondering if there was some kind of value for health, and for ammo, that a script could hook into: like r_healthvalue ;). It would then be a simple matter of setting up a script that types a message on screen when that value gets below a certain value. But since that requires to script to be constantly running and passing a value and reading it, I doun't know if a script can run like that......
Maybe I should just learn to use my HUD more! Anyway, thanks for the answers.
Maybe I should just learn to use my HUD more! Anyway, thanks for the answers.
- SierraMist
- Newbie
- Posts: 37
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Los Angeles, CA
-
- BBA Wannabe
- Posts: 183
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: In Turtle Kingdom of course.
- Contact:
Re: Advanced scripting/configs
Let me know if you got something working Mao, I got the same problem I always tend to end up doing a reload right when the enemy spawns.ChairmanMao wrote:Hey there.
I was just wondering, is it possible to have a script/cfg that puts a warning message on your screen when your ammo and/or health is getting low?
I know I can just look at the HUD, but too often I am mid-firefight and just dont have the time. But if a message popped up in my HUD warning me, I might not rush in and instead fallback to reload, health up and live to fight another round.
Is this possible?
-
- BBA Wannabe
- Posts: 183
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: In Turtle Kingdom of course.
- Contact:
lol whats an HUD Mao? Also, Acid I am too clusmy to have a needle with poison in my hand, and who is going to be afraid of a turtle with flamer.ChairmanMao wrote:lol, me two DCH. I think the answer is we just got to practice more and take more note of our HUD. At the end of the day, the info is there, we are just being lazy.
Yeah lol and I didn't know if it would be too much trouble to go into that just for a setting like that, I just threw it out there as an idea of what might be able to be done. As for my experience, I've never seen anything like that before unless it was because of the mod.Zeus wrote: We use usually no more than 25% of our resources on our servers so lag is never an issue server side. The lag whiners are usually seeing their system or network bottom out.
I have no intentions on running any additional scripts for oddball stuff, but what your describing I believe can be done clientside, but cant comment on what would be involved.