Image

Favorite Scripts & Binds?

Game Questions and Help / Errors and Game Issues
Docto
Retired Clan Member
Retired Clan Member
Posts: 11
Joined: Wed Dec 31, 1969 7:00 pm
Location: Augusta, GA
Contact:

Post by Docto » Tue Jun 05, 2007 10:22 am

LordHagen wrote:Graphic Settings


Wow! Thanks a bunch. I'll give them a test drive as soon as possible.


-D





.
Image
Image

LordHagen
Banned Idiot
Banned Idiot
Posts: 2
Joined: Wed Dec 31, 1969 7:00 pm
Location: Hanover (Germany)

Post by LordHagen » Tue Jun 05, 2007 12:30 pm

no problem docto, u are welcome. if you need some other cfg, let me know it

User avatar
Hagen
Banned Idiot
Banned Idiot
Posts: 1
Joined: Wed Dec 31, 1969 7:00 pm

Post by Hagen » Wed Jun 06, 2007 7:07 am

hi docto, maybe the last chance to show you my cfg.

i really like you, thats the reason why you get it

check it out.

// Sichtfeld (der radius vom sichtfeld wird erhöht!)
set fov90 "echo FOV set to 90 degrees!; set cg_fov 90; set switch_fov vstr fov112;"
set fov112 "echo FOV set to 112 degrees!; set cg_fov 112; set switch_fov vstr fov90;"
set switch_fov "vstr fov90"
bind "f" "vstr switch_fov"

//FPS
seta cg_drawfps "1"
seta cg_atmosphericEffects "0"
seta cg_gibs "0"
seta cg_coronas "0"
seta cg_shadows "0"


//Tips-Wackler beim Laufen abstellen
seta cg_bobroll "0" // DEFAULT = "0.002"
seta cg_bobpitch "0" // DEFAULT = "0.002"
seta cg_bobup "0" // DEFAULT = "0.005"
seta cg_bobyaw "0" // DEFAULT = "0.002"
seta cg_runpitch "0" // DEFAULT = "0.002"
seta cg_runroll "0" // DEFAULT = "0.005"

//Tips-Gegner besser tracken
seta m_yaw "0.022" // DEFAULT = "0.022"
seta m_pitch "0.01501" // DEFAULT = "0.022"

//Grenade
bind g "weaponbank 4; wait 10; vsay_team FireInTheHole; +attack; wait 80; -attack; wait 10; weaponbank 3"


//Selfkill
bind k "kill"


// Spawn point (man kann zwischen verschiedenen spawnpunkten wählen. zb. battery, als ami. nicht am normalen spawnpunkt sondern weiter links bei dem anderen boot und dem mg-nest)
set spawnzero "setspawnpt 0; say_team spawning at Default ^7Spawn"
set spawnone "setspawnpt 1; say_team spawning at Spawn Point 1"
set spawntwo "setspawnpt 2; say_team spawning at Spawn Point 2"
set spawnthree "setspawnpt 3; say_team spawning at Spawn Point 3"
set spawnfour "setspawnpt 4; say_team spawning at Spawn Point 4"
bind F4 "vstr spawnzero"
bind F5 "vstr spawnone"
bind F6 "vstr spawntwo"
bind F7 "vstr spawnthree"
bind F8 "vstr spawnfour"




//Demo-recording-Script
set sv_fps 125
bind F11 "vstr demotoggle"
set startdemo "g_syncronousClients 1;vstr demonumber;g_syncronousClients 0; set demotoggle vstr stopdemo"
set stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"
set demo_1 "record demo_1; set demonumber vstr demo_2"
set demo_2 "record demo_2; set demonumber vstr demo_3"
set demo_3 "record demo_3; set demonumber vstr demo_4"
set demo_4 "record demo_4; set demonumber vstr demo_5"
set demo_5 "record demo_5; set demonumber vstr demo_6"
set demo_6 "record demo_6; set demonumber vstr demo_7"
set demo_7 "record demo_7; set demonumber vstr demo_8"
set demo_8 "record demo_8; set demonumber vstr demo_9"
set demo_9 "record demo_9; set demonumber vstr demo_10"
set demo_10 "record demo_10; set demonumber vstr demo_11"
set demo_11 "record demo_11; set demonumber vstr demo_12"
set demo_12 "record demo_12; set demonumber vstr demo_13"
set demo_13 "record demo_13; set demonumber vstr demo_14"
set demo_14 "record demo_14; set demonumber vstr demo_15"
set demo_15 "record demo_15; set demonumber vstr demo_16"
set demo_16

"record demo_16; set demonumber vstr demo_17"
set demo_17 "record demo_17; set demonumber vstr demo_18"
set demo_18 "record demo_18; set demonumber vstr demo_19"
set demo_19 "record demo_19; set demonumber vstr demo_20; echo ^1NUR NOCH EINE DEMO BEVOR DIE ALTEN ÜBERSPIELT WERDEN!"
set demo_20 "record demo_20; set demonumber vstr demo_1"
set demonumber vstr demo_1
set demotoggle vstr startdemo

Graphic Settings \\__________________________________________________________________________________________________

seta r_drawSun "0"
seta r_fullscreen "1"
seta r_fullbright "1"
seta r_swapInterval "0"
seta r_flares "0"
seta r_depthbits "0"
seta r_stencilbits "0"
seta r_ignoreGLErrors "1"
seta r_nocurves "0"
seta r_nocull "0"
seta r_lodscale "5"
seta r_primitives "0"
seta r_swapInterval "0"
seta r_smp "0" unsafe
seta r_glDriver "opengl32" unsafe
seta r_allowExtensions "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_showtris "0"
seta r_shownormals "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_finish "0"

seta cg_autoaction "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_marktime "0"
seta cg_marks "0"
seta cg_atmosphericEffects "0"
seta cg_complaintPopUp "0"
seta cg_impactvibration "0"
seta cg_drawSmallPopupItems "0"
seta cg_lagometer "0"
seta cg_shadows "0"
seta cg_autoactivate "1"
seta cg_drawFPS "2"
seta cg_printObjectiveInfo "0"
seta cg_drawreinforcementtime "1"
seta cg_drawroundtimer "1"
seta cg_drawTimer "1"

//_______________________________________________________________________________________________________________________
// Performance Settings \\_______________________________________________________________________________________________

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_subdivisions "4"
seta r_mapoverbrightbits "3"
seta r_overbrightbits "0"
seta r_gamma "1.8"
seta r_intensity "1.2"
seta r_ignorehwgamma "1"
seta r_fastSky "0"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_lodbias "0"
seta r_picmip "0"
seta r_picmip2 "0"

seta cg_coronafardist "0"
seta cg_brassTime "0"
seta cg_wolfparticles "0"
seta cg_gibs "1"

seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_texture_env_add "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"


and check out this website, it will help you http://velocity.lunarpages.com/

Docto
Retired Clan Member
Retired Clan Member
Posts: 11
Joined: Wed Dec 31, 1969 7:00 pm
Location: Augusta, GA
Contact:

Post by Docto » Wed Jun 06, 2007 11:06 am

Hagen wrote:hi docto, maybe the last chance to show you my cfg.

i really like you, thats the reason why you get it

Thanks, man. I'm truly sorry that things are working out this way.





.
Image
Image

User avatar
Jagz
Newbie
Newbie
Posts: 2
Joined: Wed Dec 31, 1969 7:00 pm

hi guys

Post by Jagz » Sat Jun 30, 2007 4:07 pm

sorry to say but guys can nyone explain wht is bind n all this things n wht does it do

zmulator
Newbie
Newbie
Posts: 27
Joined: Wed Dec 31, 1969 7:00 pm
Location: Bialystok,Poland

Re: hi guys

Post by zmulator » Sun Jul 01, 2007 2:20 am

Jagz wrote:sorry to say but guys can nyone explain wht is bind n all this things n wht does it do
Bind is command assigned to some key. Like this:

In key "N" i have Cheers(Yooohhoo,Atta'way baby, etc.)I placed it this way that Garfield was shown Example

Sound:Yooohhhooo

Text:Gaaaarrfffiieeeldd :wtg:
Always forgive your enemies; nothing annoys them so much.

blitzer
Retired Clan Member
Retired Clan Member
Posts: 33
Joined: Wed Dec 31, 1969 7:00 pm
Location: Kennesaw

Post by blitzer » Sun Jul 01, 2007 2:33 pm

sorry to say but guys can nyone explain wht is bind n all this things n wht does it do
Basically, think of the "messages" that pop from me in game...

like, "Noobs Pwned" or something and it says All Clear with the message.
Why do people call other people noobs, newbs, or nubs? If you're gonna insult someone, idiot works just fine =)

Docto
Retired Clan Member
Retired Clan Member
Posts: 11
Joined: Wed Dec 31, 1969 7:00 pm
Location: Augusta, GA
Contact:

Re: hi guys

Post by Docto » Sun Jul 01, 2007 9:15 pm

Jagz wrote:sorry to say but guys can nyone explain wht is bind n all this things n wht does it do
Scripts are little commands you put in a config file (i.e. "autoexec.cfg") which can fine-tune the game to your specifications--hopefully to make the game easier to play.

But you have to be careful, because this is also the route that hax and other cheaters use. So you don't want to just go around using any old script. I'd do a lot of research first. In my case, I probably spent over a month just reading up on them before I even tried using one.

Binds, on the other hand, are commands which link a key to a certain action. An emote bind is what you see when folks have the multi-colored emotes in the chat bar.

One of the more classic ones is "Call in Aunt Hillary..."


Hope that helps,

-D



.
Image
Image

User avatar
Jagz
Newbie
Newbie
Posts: 2
Joined: Wed Dec 31, 1969 7:00 pm

thnks guys

Post by Jagz » Sun Jul 01, 2007 10:21 pm

thnks guys for lettin me know abt binds and command i understood a bit
hey so uall mean even i can change my quotes to all tht infiltrate,call in arty or airstrike if yes plz can uall tell me how can i do tht sorry for increasin uall workload of explainnin me abt binds nyways thnks again bye n hav fun

zmulator
Newbie
Newbie
Posts: 27
Joined: Wed Dec 31, 1969 7:00 pm
Location: Bialystok,Poland

Re: thnks guys

Post by zmulator » Mon Jul 02, 2007 1:25 am

Jagz wrote:thnks guys for lettin me know abt binds and command i understood a bit
hey so uall mean even i can change my quotes to all tht infiltrate,call in arty or airstrike if yes plz can uall tell me how can i do tht sorry for increasin uall workload of explainnin me abt binds nyways thnks again bye n hav fun
Read this :
http://www.bbaservers.com/ftopicp-2192-.html#2192
Always forgive your enemies; nothing annoys them so much.

Dormano
Banned Idiot
Banned Idiot
Posts: 8
Joined: Wed Dec 31, 1969 7:00 pm
Location: Belgium, Leuven => Beerland, Beercity

Post by Dormano » Sun Jul 08, 2007 12:07 pm

Movement binds:
My Keys(different for each person) = what it does (not that i have to explain :lol: )
bind KP_END "+activate" = open doors ect.
bind MOUSE1 "+attack" = Attack (shoot , give ammo/medi pack,...)
bind DOWNARROW "+back" = Move backward
bind UPARROW "+forward" = Move forward
bind KP_HOME "+leanleft" = Lean left
bind KP_PGUP "+leanright" = lean right
bind SHIFT "+movedown" = Crouch
bind LEFTARROW "+moveleft" = Move to the left
bind RIGHTARROW "+moveright" = Move right
bind CTRL "+moveup" = Jump
bind MOUSE5 "+prone" = Prone :wall:
bind MOUSE4 "+reload" = no need to explain
bind KP_LEFTARROW "+left" = aim to the left
bind KP_RIGHTARROW "+right" = aim right
bind KP_SLASH "+salute" = ?????? (dont know it even works :lmao: )
bind KP_5 "+speed" = toggle between run/walk
bind KP_INS "+sprint" = see reload :lol:
bind ALT "+stats" = player stats
bind KP_PGDN "+topshots" = topshots :wtg:
bind KP_DOWNARROW "+zoom" = binoc
bind PGUP "weaponbank 5" = syringe(med), call airstrike(fops),....
bind PGDN "weaponbank 6"= medic and ammo packs
bind DEL "weaponbank 7" = adrenaline
bind ENTER "weaponbank 3" = 2 handed weapon

this could be usefull when you dont use the default keys (like me) and still want to have your keys after you click the defaultbutton (by accident)at the control section in the menu.(like me yesterday :lmao: )
ava = Fonske :wtg: everybody in my city <3 Fonske

Ron
Retired Clan Member
Retired Clan Member
Posts: 211
Joined: Wed Dec 31, 1969 7:00 pm
Location: Melbourne, Australia

Post by Ron » Fri Nov 09, 2007 5:35 pm

I would like to know how to bind name changes. I have two colour schemes for my name, and I often like to change them around (and I'm thinking of more colour schemes ;)). It's not really that much of a pain in the ass to just to it using /name Ron , cause my name is only three letters, but having to remember all the colour codes etc is a bit frustrating.

I used to be able to do it on Quake 3 by just going /bind i name Ron but it seems to be different on ET. Can anyone tell me how to do it please?

Thanks guys,

Ted

Godzilla
Retired Clan Member
Retired Clan Member
Posts: 130
Joined: Wed Dec 31, 1969 7:00 pm
Location: Trying to find my whiffle ball bat!? :\

Post by Godzilla » Fri Nov 09, 2007 7:27 pm

Should just be able to put "bind x set name Ron" into an autoexec.
Adding whatever colorcodes of course

Probably don't have to put "set name" just name should work

-999-
Retired Clan Member
Retired Clan Member
Posts: 266
Joined: Wed Dec 31, 1969 7:00 pm
Location: Strangled, pounced, boomed, hit with concrete and somehow on fire with pipe bomb under me

Post by -999- » Fri Nov 09, 2007 7:38 pm

Code: Select all

        set name+ "vstr name01"
        set name01 "echo ^1R^2o^3n;set name+ vstr name02;vstr name01out"
        set name02 "echo ^4R^5o^6n;set name+ vstr name03;vstr name02out"
        set name03 "echo ^7R^8o^9n;set name+ vstr name01;vstr name03out"

        set name01out "bind . vstr name01outt"
        set name01outt "set name ^1R^2o^3n"
        set name02out "bind . vstr name02outt"
        set name02outt "set name ^4R^5o^6n"
        set name03out "bind . vstr name03outt"
        set name03outt "set name ^7R^8o^9n"

        bind , "vstr name+"
, (comma) to change/echo each name . (period) to change to that name
Obviously you can change the keys bound, and add more so long as you do it correctly.

Ron
Retired Clan Member
Retired Clan Member
Posts: 211
Joined: Wed Dec 31, 1969 7:00 pm
Location: Melbourne, Australia

Post by Ron » Fri Nov 09, 2007 11:12 pm

Thanks a lot for the help guys. Much appreciated. :wtg:

Locked