hi docto, maybe the last chance to show you my cfg.
i really like you, thats the reason why you get it
check it out.
// Sichtfeld (der radius vom sichtfeld wird erhöht!)
set fov90 "echo FOV set to 90 degrees!; set cg_fov 90; set switch_fov vstr fov112;"
set fov112 "echo FOV set to 112 degrees!; set cg_fov 112; set switch_fov vstr fov90;"
set switch_fov "vstr fov90"
bind "f" "vstr switch_fov"
//FPS
seta cg_drawfps "1"
seta cg_atmosphericEffects "0"
seta cg_gibs "0"
seta cg_coronas "0"
seta cg_shadows "0"
//Tips-Wackler beim Laufen abstellen
seta cg_bobroll "0" // DEFAULT = "0.002"
seta cg_bobpitch "0" // DEFAULT = "0.002"
seta cg_bobup "0" // DEFAULT = "0.005"
seta cg_bobyaw "0" // DEFAULT = "0.002"
seta cg_runpitch "0" // DEFAULT = "0.002"
seta cg_runroll "0" // DEFAULT = "0.005"
//Tips-Gegner besser tracken
seta m_yaw "0.022" // DEFAULT = "0.022"
seta m_pitch "0.01501" // DEFAULT = "0.022"
//Grenade
bind g "weaponbank 4; wait 10; vsay_team FireInTheHole; +attack; wait 80; -attack; wait 10; weaponbank 3"
//Selfkill
bind k "kill"
// Spawn point (man kann zwischen verschiedenen spawnpunkten wählen. zb. battery, als ami. nicht am normalen spawnpunkt sondern weiter links bei dem anderen boot und dem mg-nest)
set spawnzero "setspawnpt 0; say_team spawning at Default ^7Spawn"
set spawnone "setspawnpt 1; say_team spawning at Spawn Point 1"
set spawntwo "setspawnpt 2; say_team spawning at Spawn Point 2"
set spawnthree "setspawnpt 3; say_team spawning at Spawn Point 3"
set spawnfour "setspawnpt 4; say_team spawning at Spawn Point 4"
bind F4 "vstr spawnzero"
bind F5 "vstr spawnone"
bind F6 "vstr spawntwo"
bind F7 "vstr spawnthree"
bind F8 "vstr spawnfour"
//Demo-recording-Script
set sv_fps 125
bind F11 "vstr demotoggle"
set startdemo "g_syncronousClients 1;vstr demonumber;g_syncronousClients 0; set demotoggle vstr stopdemo"
set stopdemo "stoprecord; vstr democycle; set demotoggle vstr startdemo"
set demo_1 "record demo_1; set demonumber vstr demo_2"
set demo_2 "record demo_2; set demonumber vstr demo_3"
set demo_3 "record demo_3; set demonumber vstr demo_4"
set demo_4 "record demo_4; set demonumber vstr demo_5"
set demo_5 "record demo_5; set demonumber vstr demo_6"
set demo_6 "record demo_6; set demonumber vstr demo_7"
set demo_7 "record demo_7; set demonumber vstr demo_8"
set demo_8 "record demo_8; set demonumber vstr demo_9"
set demo_9 "record demo_9; set demonumber vstr demo_10"
set demo_10 "record demo_10; set demonumber vstr demo_11"
set demo_11 "record demo_11; set demonumber vstr demo_12"
set demo_12 "record demo_12; set demonumber vstr demo_13"
set demo_13 "record demo_13; set demonumber vstr demo_14"
set demo_14 "record demo_14; set demonumber vstr demo_15"
set demo_15 "record demo_15; set demonumber vstr demo_16"
set demo_16
"record demo_16; set demonumber vstr demo_17"
set demo_17 "record demo_17; set demonumber vstr demo_18"
set demo_18 "record demo_18; set demonumber vstr demo_19"
set demo_19 "record demo_19; set demonumber vstr demo_20; echo ^1NUR NOCH EINE DEMO BEVOR DIE ALTEN ÜBERSPIELT WERDEN!"
set demo_20 "record demo_20; set demonumber vstr demo_1"
set demonumber vstr demo_1
set demotoggle vstr startdemo
Graphic Settings \\__________________________________________________________________________________________________
seta r_drawSun "0"
seta r_fullscreen "1"
seta r_fullbright "1"
seta r_swapInterval "0"
seta r_flares "0"
seta r_depthbits "0"
seta r_stencilbits "0"
seta r_ignoreGLErrors "1"
seta r_nocurves "0"
seta r_nocull "0"
seta r_lodscale "5"
seta r_primitives "0"
seta r_swapInterval "0"
seta r_smp "0" unsafe
seta r_glDriver "opengl32" unsafe
seta r_allowExtensions "1" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_showtris "0"
seta r_shownormals "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_finish "0"
seta cg_autoaction "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_marktime "0"
seta cg_marks "0"
seta cg_atmosphericEffects "0"
seta cg_complaintPopUp "0"
seta cg_impactvibration "0"
seta cg_drawSmallPopupItems "0"
seta cg_lagometer "0"
seta cg_shadows "0"
seta cg_autoactivate "1"
seta cg_drawFPS "2"
seta cg_printObjectiveInfo "0"
seta cg_drawreinforcementtime "1"
seta cg_drawroundtimer "1"
seta cg_drawTimer "1"
//_______________________________________________________________________________________________________________________
// Performance Settings \\_______________________________________________________________________________________________
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_subdivisions "4"
seta r_mapoverbrightbits "3"
seta r_overbrightbits "0"
seta r_gamma "1.8"
seta r_intensity "1.2"
seta r_ignorehwgamma "1"
seta r_fastSky "0"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_lodbias "0"
seta r_picmip "0"
seta r_picmip2 "0"
seta cg_coronafardist "0"
seta cg_brassTime "0"
seta cg_wolfparticles "0"
seta cg_gibs "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_texture_env_add "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
and check out this website, it will help you
http://velocity.lunarpages.com/