3D Skinpacking
Posted: Mon Feb 09, 2009 9:07 pm
Hey,
Sorry if I seem alittle jumpy on what creativity or projects I like to work on, because I am somewhat. I tend to take on too many things at once and hurt my chances of finishing any. IE: Mapping, Code modding, Sound Packing, Level making, ETC.
I wouldn't want to let that stop me from asking or trying so here goes...
I already know how to change 2D images on ET like parts on the Limbo Screen, and I have an application I know how to use for read/write on .tga Targa bitmaps. My question is: How can I make a 3D model, changed from another or brand new, that is recognizable? Who knows about this here? When I tried it myself one time it looked "scrambled the wrong way", and it's .tga files are confusing with the "quadrant image".
Thanks in advance!
Sorry if I seem alittle jumpy on what creativity or projects I like to work on, because I am somewhat. I tend to take on too many things at once and hurt my chances of finishing any. IE: Mapping, Code modding, Sound Packing, Level making, ETC.
I wouldn't want to let that stop me from asking or trying so here goes...
I already know how to change 2D images on ET like parts on the Limbo Screen, and I have an application I know how to use for read/write on .tga Targa bitmaps. My question is: How can I make a 3D model, changed from another or brand new, that is recognizable? Who knows about this here? When I tried it myself one time it looked "scrambled the wrong way", and it's .tga files are confusing with the "quadrant image".
Thanks in advance!