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Original ET Map source files released.

Want to make a map? Have one you made and want to test it out?
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Zeus
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Original ET Map source files released.

Post by Zeus » Sun Jun 29, 2008 3:30 pm

Yep, all the stock maps packaged with ET have had their source released for mappers to use and modify.

http://www.splashdamage.com/node/257
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Weapon_NeXt
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Post by Weapon_NeXt » Thu Nov 06, 2008 4:55 pm

I heard about this, looked on their site on it, and still don't understand exactly what it is. It sounds like a way to edit the current maps, but since default 6 can be found in some of the default .pk3's, like pak0, pak1, pak2, and mp_bin, I assume that's how there were spin-off maps like Super Goldrush, Summer Radar, etc...prior to this announcement.

Can anyone say what this means and how it's significant?

Thanks.
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Post by CoolHandLuke » Fri Nov 07, 2008 2:17 am

Originally Splash Damage only released the .map file of Goldrush. They figured that people could load this map into radiant and pretty much get a good idea of how they made the maps. If you had wanted to see how they did brushwork or layout for the other 5 stock maps, you would have to reverse compile the .bsp file from the .pk3 which created some interesting results as textures and some location of brushwork was not accurate.

The good thing about this release is that these are the .map files that splash damage created and used to compile. A person can learn a lot from looking around these maps in radiant and seeing how the professionals created these fun maps we have been playing for years!
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Post by Zeus » Fri Nov 07, 2008 9:01 am

As Luke said, without these, your only option was to reverse compile which.........made some interesting and pretty ugly results. :eew:
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Weapon_NeXt
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Post by Weapon_NeXt » Fri Nov 07, 2008 10:51 am

Cool, thanks for that guys, I think I'll get me some stock map sources! :hic:
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