Posted: Thu Sep 13, 2007 7:51 am
@darkerror,
yeah its r_subdivisions.. 4 is default, 1 is the highest.. but if you run it default from now on, most maps will
look different ( back to normal ).
@fish, good catch on that block, i did remove it last pass through the editor.. it was left over when i ran the cables differently.
that lifted texture on the wall is a patch, and its being taken out since i have to redo that arch.
and as for the gravestone.. i dont see that in mine, it
looks like a texture is missing... however im shure i packed them all in there.
but, im redoing the stones a bit, taking off the shinyness and leaning them at odd angles for a more rustic look..
the map does use a lot of textures, by default et sets the com_hunkmegs to 56 ( i think.. ) and what may be
happening is your et may be using up all allocated memory and ignoring textures past it.. ( i dont think this is the case though, cause your et should throw an error about it )
56 megs was the standard back then, when a whopping 128meg was a lot of memory.. but nowadays everyone has 512 or more.. so i would
recommend setting the com_hunkmegs to 128, so et
has a lot of mem to play with. yours is probably set
at this anyways, but check it again. although im not
shure that will fix it, but it doesnt hurt as maps are
getting larger lately and its good to keep the hunkmegs setting high ( 128 is more than enough.. )
but.. maybe i missed packing a texture.. i'll double check it again.
yeah its r_subdivisions.. 4 is default, 1 is the highest.. but if you run it default from now on, most maps will
look different ( back to normal ).
@fish, good catch on that block, i did remove it last pass through the editor.. it was left over when i ran the cables differently.
that lifted texture on the wall is a patch, and its being taken out since i have to redo that arch.
and as for the gravestone.. i dont see that in mine, it
looks like a texture is missing... however im shure i packed them all in there.
but, im redoing the stones a bit, taking off the shinyness and leaning them at odd angles for a more rustic look..
the map does use a lot of textures, by default et sets the com_hunkmegs to 56 ( i think.. ) and what may be
happening is your et may be using up all allocated memory and ignoring textures past it.. ( i dont think this is the case though, cause your et should throw an error about it )
56 megs was the standard back then, when a whopping 128meg was a lot of memory.. but nowadays everyone has 512 or more.. so i would
recommend setting the com_hunkmegs to 128, so et
has a lot of mem to play with. yours is probably set
at this anyways, but check it again. although im not
shure that will fix it, but it doesnt hurt as maps are
getting larger lately and its good to keep the hunkmegs setting high ( 128 is more than enough.. )
but.. maybe i missed packing a texture.. i'll double check it again.