Image

Remake/ifx of Fueldump

Want to make a map? Have one you made and want to test it out?
Post Reply
User avatar
Erls
Newbie
Newbie
Posts: 2
Joined: Wed Dec 31, 1969 7:00 pm

Remake/ifx of Fueldump

Post by Erls » Tue Dec 01, 2009 7:24 pm

Hey,

Just figured I would post this in case you guys are interested.

Jecoliah recently (as in yesterday) reworked part of Fueldump to make it n00b friendly.


Changes:

* Made a few Minor changes to the original map using the Released Map Source File.
* Moved the East Barricade to the side of the building where the half open gate was.
* This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
* Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
* Added a ladder to the backside of that wall so the Axis can exit the area.
* Added spawns to the Garage for the Allies to Spawn in.
* Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
* Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
* I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
* Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
* Made bulletin boards non-destructible to save one entity count.
* Made the door to the generator room functional.

http://www.wolfmap.de/comments.php?news_id=2222

dickcheneyhunting
BBA Wannabe
BBA Wannabe
Posts: 183
Joined: Wed Dec 31, 1969 7:00 pm
Location: In Turtle Kingdom of course.
Contact:

Post by dickcheneyhunting » Wed Dec 02, 2009 3:08 pm

from my perspective the map is fine as it is in the server. Once allies blow up side wall and main gate. Axis have to defend not only 1 side, but another as well. Also, enemy in disguise, snipers, and arty will make the defense of these entrances very difficult. This is a good idea for an allied newbie, but not so much for Axis newbies or Axis players vs. above average Allied players. Just my opinion though as a favored Axis over Allied player.

AvesLoger
Newbie
Newbie
Posts: 5
Joined: Mon Aug 19, 2019 7:21 am
Location: Russia
Contact:

Remake/ifx of Fueldump

Post by AvesLoger » Tue Aug 27, 2019 7:37 am

Digging into this, I am unsure what to do about resupplying ammunition and drones. Can anyone who played X:Rebirth tell me how it was handled in that game vs X3?

.

Mutt
Clan Member
Clan Member
Posts: 896
Joined: Wed Dec 31, 1969 7:00 pm
Location: Chasing sheep in Dax's back yard

Re: Remake/ifx of Fueldump

Post by Mutt » Tue Aug 27, 2019 8:29 am

AvesLoger wrote:
Tue Aug 27, 2019 7:37 am
Digging into this, I am unsure what to do about resupplying ammunition and drones. Can anyone who played X:Rebirth tell me how it was handled in that game vs X3?

.
... are you sure you were responding to the right post?
Image

Post Reply