Not much input here.
The map is still on the server. If you can't jump on, you can find more SS here on the OMH's thread.
http://www.bbaservers.com/ftopict-6279.html
To sum up, let's say you have 2 parts :
First part : escort the tank
- it's a long way to escort the tank but you have many accesses to capture the flag and deploy in the city.
- plus, if Allies blow the bridge door : they will secure the spawn
Second part : blow the generator
- the proper way is to escort the tank and blow the generator front gate and side wall
- the west axis fortification can be destroyed with a satchel
- there are 2 ways for Alllies to get in, but they are in the same area
- mortar and arty support is possible for Allies
- Axis have to use 1 door to go to the generator or the same way Allies use : they do not have a "safe way" to get to the generator
- the courtyard could be a chokepoint with many players / arty / gas / nades / flamers....
- unlike fueldump, there is only 1 access here. A kind of dead-end (fight or die), perfect if you enjoy close fights, in the front line.
- with a strong Allies team, Axis could be annihilated and with a strong Axis team , Allies would have some problems to reach the generator.
Anyway, speaking of fueldump, on Rushers, it is possible to sneak with a cvops and blow the generator at the beginning of the map. No need to escort the tank. SO, it means some Axis will have to spawn here, build the fence and guard the generator.
But they do it on fueldump, so why not here.
