Few SS





As usual, input is appreciated.

The pros outweigh the cons greatlyGunClap wrote:I was really impressed by this map.
Pros:
-Open map, having many things to hide behind, walk around and shoot through. (I had fun blasting peeps under the train.)
-Small, but compact map. Plenty to do and the scenery of the current "hotspot" changes a lot. Very nice.
-Triggered engi events for construction/destruction according to map progression. The trains are a real nice touch.
-Irreversible progression. Some things, once they're blown, are GONE! So you axis better be on the job, or you could lose a vital hold point.
-Variable tank route that is not solely outside, giving plenty of engi action.
-The map is basically a vehicle run, and that requires engineers AND back up for them, so it kinda reinforces the idea of teamwork.
Cons:
-Capturable spawn may be impossible for allied to take on a full server. Suppressive fire on the tunnel exits and proximity of spawn mean it could be a problem.
Summary:
Yeah, this one is hot. Well constructed with lots of detail and design tweaks, but could be a real challenge for allied if the player count is high.