Map Requests - FEEDBACK ON CURRENT MAPS PLAYING.
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septime
- Retired Clan Member

- Posts: 465
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Canada
Post
by septime » Thu May 13, 2010 6:07 pm
Just few comments about this map.
First part :
- depot gate can be destroyed with a satchel. Good point because it is easy to blow it. But it also means Axis can reconstruct the gate.
- flame/arty fest in the courtyard to get the flag and repair the tank.
- only one main access. Too hard for Allies to use the second door.
Second part :
Challenging to steal the 2 boxes of Naquada because :
- the hallways are narrow and easy to defend : campers will be really happy
- the gates are closing too early and need to be reactivated.
But if Allies manage to steal and secure both objectives, it's over.
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KrispyKritter
- Retired Clan Member

- Posts: 960
- Joined: Wed Dec 31, 1969 7:00 pm
Post
by KrispyKritter » Fri May 14, 2010 11:11 am
septime wrote:Just few comments about this map.
...it's over.
Ah, Gee, but it's got a StarGate!
KrispyKritter aka Chatty (glitchy finger) Charlie

(pcB)