2 potential ET-successors: Medal of Honor, CoD: Black Ops
Posted: Wed Jun 30, 2010 10:34 pm
Medal of Honor (PC) - 12 October 2010
This article http://pc.ign.com/articles/110/1102186p1.html (Read paragraphs 4 and 5 especially) shows that the upcoming revamp to the Medal of Honor series (respectively called Medal of Honor) shows that the game mode is strikingly similar to Wolf:ET, with a map of sequential objectives that offense (Americans) try to accomplish, while defense (terrorists) try to defend against the allied push, and spawns advance with objective completions.
Looks like a game will standardly be maxed on all platforms including PC at 24 players (this seems to be a new trend having less players).
Expect Ironsights whether you're a fan of it or not, Medel of Honor series had Ironsights before original Call of Duty was made.
Features:
24 player.
Ironsights (likely).
Objective gameplay.
Dedicated Servers (likely).
Class Selection.
Class customization (create a class I think).
"Scorechains" (Killstreaks that reward the player with killstreak abilities)
Modern graphics and sound.
Call of Duty: Black Ops (PC) - 9 November 2010
The latest annual entry of Call of Duty. Not WW2, not modern either...Cold War conflicts, interesting.
http://pc.ign.com/objects/143/14349496.html
Dedicated servers are back. I was a supporter of IWNet on MW2 at first, though I felt the best would be a choice for either IWNet or Dedicated Server. After trying about 3 months of MW2's IWNet, I conclude it's a premature system that needs improvement and is far from acceptable in it's current state, that's where Dedicated Servers comes on-top, not to mention the customizability of a dedicated server along with modding. IWNet had way to many instances of severe lag spikes like a slow-moving flipbook, wait periods for a new host to be found, slow waits in pre-match lobbies, disconnections from lobbies, and games ending from a new host not being found.
Features and changes from Call of Duty: Modern Warfare 2 (PC):
(change) Dedicated Servers.
(change) No more game-ending killstreak rewards, like the Tacticle Nuke in MW2.
(change) Kills to obtain a Killstreak reward carry-over after death (that I don't like).
(new) Full-facial mocap (motion capture).
(change) Full-blown co-op story mode like Call of Duty: World at War but not MW2.
(new) "Create-a-class 2.0" with character-appearance customization.
(change) Blood and Gore that was seen in WaW but not MW2.
(new) Weapon: Crossbow with explosive arrowtip.
(new) Ammo: Dragon's Breath shotgun round.
(change) Lean ability, which was absent in MW2.
(new) Considered a sequel to WaW and has a returning story mode character.
(new) Vehicles: an SR-71 Blackbird and a Hind helicopter.
64+ player servers (likely).
This article http://pc.ign.com/articles/110/1102186p1.html (Read paragraphs 4 and 5 especially) shows that the upcoming revamp to the Medal of Honor series (respectively called Medal of Honor) shows that the game mode is strikingly similar to Wolf:ET, with a map of sequential objectives that offense (Americans) try to accomplish, while defense (terrorists) try to defend against the allied push, and spawns advance with objective completions.
Looks like a game will standardly be maxed on all platforms including PC at 24 players (this seems to be a new trend having less players).
Expect Ironsights whether you're a fan of it or not, Medel of Honor series had Ironsights before original Call of Duty was made.
Features:
24 player.
Ironsights (likely).
Objective gameplay.
Dedicated Servers (likely).
Class Selection.
Class customization (create a class I think).
"Scorechains" (Killstreaks that reward the player with killstreak abilities)
Modern graphics and sound.
Call of Duty: Black Ops (PC) - 9 November 2010
The latest annual entry of Call of Duty. Not WW2, not modern either...Cold War conflicts, interesting.
http://pc.ign.com/objects/143/14349496.html
Dedicated servers are back. I was a supporter of IWNet on MW2 at first, though I felt the best would be a choice for either IWNet or Dedicated Server. After trying about 3 months of MW2's IWNet, I conclude it's a premature system that needs improvement and is far from acceptable in it's current state, that's where Dedicated Servers comes on-top, not to mention the customizability of a dedicated server along with modding. IWNet had way to many instances of severe lag spikes like a slow-moving flipbook, wait periods for a new host to be found, slow waits in pre-match lobbies, disconnections from lobbies, and games ending from a new host not being found.
Features and changes from Call of Duty: Modern Warfare 2 (PC):
(change) Dedicated Servers.
(change) No more game-ending killstreak rewards, like the Tacticle Nuke in MW2.
(change) Kills to obtain a Killstreak reward carry-over after death (that I don't like).
(new) Full-facial mocap (motion capture).
(change) Full-blown co-op story mode like Call of Duty: World at War but not MW2.
(new) "Create-a-class 2.0" with character-appearance customization.
(change) Blood and Gore that was seen in WaW but not MW2.
(new) Weapon: Crossbow with explosive arrowtip.
(new) Ammo: Dragon's Breath shotgun round.
(change) Lean ability, which was absent in MW2.
(new) Considered a sequel to WaW and has a returning story mode character.
(new) Vehicles: an SR-71 Blackbird and a Hind helicopter.
64+ player servers (likely).