Search found 95 matches
- Sat Jun 05, 2010 10:35 pm
- Forum: Map Requests / Map Feedback
- Topic: Treetop Final
- Replies: 16
- Views: 39912
Just few words about the map The gameplay is really different from most of the maps. :wtg: First part : groundfloor - many objectives for Axis : steal the transmitter components and deliver them in the tree (by using the ladder or the elevator), build a ramp, blow a door... - Allies have to defend t...
- Fri Jun 04, 2010 12:48 pm
- Forum: Map Requests / Map Feedback
- Topic: Saberpeak-Night Sky version
- Replies: 7
- Views: 21269
- Thu Jun 03, 2010 8:46 pm
- Forum: Map Requests / Map Feedback
- Topic: Rushers11 (Beta2)
- Replies: 4
- Views: 15712
Not much input here. :shrug: The map is still on the server. If you can't jump on, you can find more SS here on the OMH's thread. :wtg: http://www.bbaservers.com/ftopict-6279.html To sum up, let's say you have 2 parts : First part : escort the tank - it's a long way to escort the tank but you have m...
- Thu May 27, 2010 8:32 pm
- Forum: Map Requests / Map Feedback
- Topic: Breakout 2 (v1.4.0)
- Replies: 11
- Views: 26529
- Sat May 22, 2010 6:18 pm
- Forum: Map Requests / Map Feedback
- Topic: Treetop Final
- Replies: 16
- Views: 39912
You are right, there are many objectives to complete for Axis engineers. - build a ramp - blow the front door - build a bridge - repair the elevator power box - destroy the crate barrier - deliver the transmitter components - steal the key and open the locked door - build the ropes - destroy the mai...
- Sat May 22, 2010 12:51 am
- Forum: Map Requests / Map Feedback
- Topic: Rushers11 (Beta2)
- Replies: 4
- Views: 15712
Rushers11 (Beta2)
Map released in 2009. Objectives [/u] The Allies have to rush the Gizeh City and destroy the Axis generator before Allies start their Air Attack. The German Afrika Korps has to be stopped from threatening the vital British supply line across the Suez Canal. This map is also on the test server. Feel ...
- Sat May 22, 2010 12:17 am
- Forum: Map Requests / Map Feedback
- Topic: Treetop Final
- Replies: 16
- Views: 39912
- Mon May 17, 2010 3:59 pm
- Forum: Map Requests / Map Feedback
- Topic: Breakout 2 (v1.4.0)
- Replies: 11
- Views: 26529
- Sun May 16, 2010 10:25 pm
- Forum: Map Requests / Map Feedback
- Topic: Codename Lachs Beta1
- Replies: 6
- Views: 19109
This map has a good potential. But you are right, some changes could improve the gameplay. Because at the moment, it is really in favour of Axis. :shrug: It is a long way to escort the tank. At the tunnel exit, Allies will be surrounded and slaughtered. Axis can spawn at the top (landing field). It ...
- Sun May 16, 2010 10:11 pm
- Forum: Map Requests / Map Feedback
- Topic: Breakout 2 (v1.4.0)
- Replies: 11
- Views: 26529
Nice overall layout. :eek: At the beginning, the 2 trains are really funny. :lol: Allies have to escort the Tiger Tank (nice design). It is a long way but they have a lot of side routes. They have to take the flag (forward spawn). It will be secured when the tank is at the first barrier. It is a goo...
- Fri May 14, 2010 8:25 pm
- Forum: General BS / Announcements
- Topic: BEAR!
- Replies: 5
- Views: 26016
- Fri May 14, 2010 5:41 pm
- Forum: Map Requests / Map Feedback
- Topic: Treetop Final
- Replies: 16
- Views: 39912
First of all, I did not see any ewoks here. :lmao: Lol at the main objective : launch a missile to destroy Canada. Not sure, if I want to complete this one. :lol: You are right : many things to do for engineers and cvops. I like the voices that tell you what to do. Axis are on offense, it is also a ...
- Thu May 13, 2010 7:53 pm
- Forum: Map Requests / Map Feedback
- Topic: can we PLEASE do helmsdeep? imo funnest ever
- Replies: 1
- Views: 12071
First of all, I see you just registered on our website. So, welcome and thanks for stopping by. :wtg: About the map. Unfortunately there are too many cons. :shrug: - at the beginning too much open space : LAG issue - about the gameplay, Axis can't hide and will be easy targets - players who will try...
- Thu May 13, 2010 6:07 pm
- Forum: Map Requests / Map Feedback
- Topic: vip stargate 1945
- Replies: 3
- Views: 29282
Just few comments about this map. First part : - depot gate can be destroyed with a satchel. Good point because it is easy to blow it. But it also means Axis can reconstruct the gate. - flame/arty fest in the courtyard to get the flag and repair the tank. - only one main access. Too hard for Allies ...
- Thu May 13, 2010 5:46 pm
- Forum: Map Requests / Map Feedback
- Topic: Awesome Map!
- Replies: 6
- Views: 27692