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by Weapon_NeXt
Fri Feb 13, 2009 10:44 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: 3D Skinpacking
Replies: 5
Views: 20081

Sent.

I sent you 1 .mdc (which I can't open that filetype) I randomly chose among the others for the Thompson gun.

The .tga I could open with The-GIMP.
by Weapon_NeXt
Fri Feb 13, 2009 6:55 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: 3D Skinpacking
Replies: 5
Views: 20081

Sure thing. How should I send you a .tga? Think the upload to this website is restrict outside the bounds of .tga format.

Thanks 999.
by Weapon_NeXt
Wed Feb 11, 2009 9:01 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: 3D Skinpacking
Replies: 5
Views: 20081

Not sure if anyone had solutions, or is clear what I'm asking, but here's a simple way to say it with screenshots to help. In this screenshot is the image I used, which is 2D, to project the effect in the 2nd image. http://www.bbaservers.com/miscpics/files/58thompson-test-out-game.jpg The 2nd screen...
by Weapon_NeXt
Mon Feb 09, 2009 9:07 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: 3D Skinpacking
Replies: 5
Views: 20081

3D Skinpacking

Hey, Sorry if I seem alittle jumpy on what creativity or projects I like to work on, because I am somewhat. I tend to take on too many things at once and hurt my chances of finishing any. IE: Mapping, Code modding, Sound Packing, Level making, ETC. I wouldn't want to let that stop me from asking or ...
by Weapon_NeXt
Fri Nov 07, 2008 10:51 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Original ET Map source files released.
Replies: 4
Views: 17222

Cool, thanks for that guys, I think I'll get me some stock map sources! :hic:
by Weapon_NeXt
Thu Nov 06, 2008 4:55 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Original ET Map source files released.
Replies: 4
Views: 17222

I heard about this, looked on their site on it, and still don't understand exactly what it is. It sounds like a way to edit the current maps, but since default 6 can be found in some of the default .pk3's, like pak0, pak1, pak2, and mp_bin, I assume that's how there were spin-off maps like Super Gol...
by Weapon_NeXt
Tue Jul 01, 2008 12:53 am
Forum: Family and Friends Photo Album
Topic: The player behind Dick Cheney in BBA 1 E.T
Replies: 16
Views: 39938

KOWAGUNGA! Those turtles are some rad dudes and dudettes! Maybe they like pizza? And Malt beverage, sounds tubular! Atleast anyone any age who likes that is cool enough to have some! All beer smells funny anyway, should be called Wine v1.1, lowl! :lol: Now that I have you and turtle copied to memory...
by Weapon_NeXt
Sun Feb 24, 2008 8:12 pm
Forum: FAQ's & Game Help
Topic: Zeus''s Simple Voice Chat Binds
Replies: 9
Views: 13852

Try it in jaymod folder.
by Weapon_NeXt
Tue Jan 08, 2008 7:57 pm
Forum: FAQ's & Game Help
Topic: "Switch to alternate" - button
Replies: 19
Views: 63900

All you should have to do is this.

Code: Select all

/bind mouse2 +attack2
And make sure you save to your Jaymod profile with this.

Code: Select all

/writeconfig etconfig.cfg
by Weapon_NeXt
Thu Nov 29, 2007 12:22 pm
Forum: Computers
Topic: G15 Keyboard - LINKS - INFO
Replies: 9
Views: 26763

I found an updated version of G15 image on linked from wikipedia... http://cache.gizmodo.com/assets/resources/2007/08/G15_CTG.jpg This I want, I'm only on G11 right now. I got a question tho, can I make wolf:et binds on a G11? I checked both G15mods.com and G15forums.com, but didn't see anything yet...