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Search found 5 matches

by Oreo
Fri Feb 01, 2008 11:58 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16900

right on! :wtg: :lol: okay thank you!
by Oreo
Thu Jan 31, 2008 9:56 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16900

okay couple of questions...


in the what? lol, dont know where/what/how, that/to do is


and should the box be hollowed or not?
by Oreo
Thu Jan 31, 2008 11:59 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16900

Thanks Ray! I'll try it when I get home! I'm at school at the moment so i'll fix it and let you know!


P.S. Most of this seemed like an obvious when I read it, i've been trying to test it in 2.55 so again, thank you!
by Oreo
Mon Jan 28, 2008 11:01 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16900

Problem

I do a \devmap evilpanz, it loads all the way, looks like the maps about to start, and crahses my game!, then this ridiculous error from xfire pops up and stuff, i tried turning that off, still crashed and gave me a windows error... just lookin for somone to look at my map, the scripts are clean, ha...
by Oreo
Mon Jan 28, 2008 10:39 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Compiling maps
Replies: 7
Views: 19721

The way i usally compile my maps is through a .zip file
and add the .txt and make them to what i want, and change it from .zip to .pk3 (in the name) and then thats the way i do it, like this



filename.zip => filname.pk3

works like a charm for a compile