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Search found 12 matches

by RayBan
Fri Sep 13, 2013 9:44 pm
Forum: General BS / Announcements
Topic: Hi again, BBA
Replies: 4
Views: 25119

Hi again, BBA

I'm sorry I have been away so long, my old friends... =) I still luv this clan, and will forever be a part of this community.. I mean.. everyone just drifts away.. but it's nice to know there is a place to come back to...

=)

Mitch.
by RayBan
Fri Feb 01, 2008 7:01 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16902

okay couple of questions... in the what? lol, dont know where/what/how, that/to do is and should the box be hollowed or not? well, you really need to make an account at splashdamage.com and check here, http://www.splashdamage.com/forums/viewforum.php?f=9&sid=e0293c082747f18ac93c84a8de3acea5 the...
by RayBan
Thu Jan 31, 2008 12:45 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Problem
Replies: 5
Views: 16902

there are a few things you should do before you devmap a map, for et at least, some ppl say all you need is a blue/red spawn and a info_player_deathmath.. which may be true for the 2.60 and up patch. but a map requires mapcoords anyways, so you should put them in, they would crash the map when you s...
by RayBan
Thu Jan 31, 2008 12:37 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Compiling maps
Replies: 7
Views: 19721

you all makin me gush.. :lol:

hoosier, you should get an account at www.splashdamage.com,
they made the game and have a large selection on tutorials.

i have made a google site also,but no tut's there yet,
http://raybanb.googlepages.com/

i added a bba link also on the page..
by RayBan
Fri Jan 25, 2008 6:19 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: Compiling maps
Replies: 7
Views: 19721

well, i have 1.5 installed, but i never use it. the versions around 1.4 and up strayed from classic radiant so i stick with 1.3 but, what you can do is create your map in 1.5, then download a few things to do external compiles, like q3map2, and q3map2build http://shaderlab.com/q3map2/ http://www.bob...
by RayBan
Thu Sep 13, 2007 8:57 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: BBA0-Alpha Map Test is now online!
Replies: 24
Views: 44434

thats strange... im running the alpha in a fresh et install, to make shure i dont get missing textures, and i see it fine.. http://img524.imageshack.us/img524/5531/20070913075247bba0alphanb6.jpg but the graves do use a few blending stages... maybe it has something to do with a cvar setting for textu...
by RayBan
Thu Sep 13, 2007 7:51 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: BBA0-Alpha Map Test is now online!
Replies: 24
Views: 44434

@darkerror, yeah its r_subdivisions.. 4 is default, 1 is the highest.. but if you run it default from now on, most maps will look different ( back to normal ). @fish, good catch on that block, i did remove it last pass through the editor.. it was left over when i ran the cables differently. that lif...
by RayBan
Wed Sep 12, 2007 4:05 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: BBA0-Alpha Map Test is now online!
Replies: 24
Views: 44434

the wall thickness needs to be ajusted there, and a few other places. now, there is a problem ( which i did not anticipate ) of a place ( and probably a few other places ) where players can lean and see through the walls. this is because the map is heavily relying on "patch meshes" to disp...
by RayBan
Fri Sep 07, 2007 8:05 pm
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: BBA0-Alpha Map Test is now online!
Replies: 24
Views: 44434

that is the animmap bug where animated textures just freeze, however i am trying a new workaround for it in the map, i have some wall torches in there ( lowest level i think ) that use a roq video shader i made to keep flames moving, also on the candles in the graveyard, when the other flames stop, ...
by RayBan
Fri Sep 07, 2007 5:31 am
Forum: Map Making / BBA Maps / Scripting / Modding
Topic: BBA0-Alpha Map Test is now online!
Replies: 24
Views: 44434

First of all i want to thank all those who came out to playtest and give feedback on the map, its very appreciated. i have the map opened in an editor and i can tell there is going to be a lot of work left on it before its ready, or at least for an alpha2 test. I have started to redo/repair structur...
by RayBan
Sat Jun 30, 2007 10:50 am
Forum: General BS ET
Topic: heres a way to use shortcuts to quickly connect to a server
Replies: 2
Views: 15503

weeeee... i made a sticky.... :eew:
by RayBan
Sat Jun 30, 2007 7:21 am
Forum: General BS ET
Topic: heres a way to use shortcuts to quickly connect to a server
Replies: 2
Views: 15503

heres a way to use shortcuts to quickly connect to a server

Here's a way to setup shortcuts for win2k/xp.. might work as well in 98.. been a while since i used that os. first off you goto your et folder, right-click on ET.EXE then then SEND TO and finally DESKTOP to create a shortcut there http://img529.imageshack.us/img529/3386/shortcut1fk5.jpg now right-cl...